Do you, like me, wish to meet up in “real life” and play Magewinds? Well have I got the Google Form for you: click here to fill it out and help me get the ball rolling on a late-2024 all-singing all-dancing spell-slinging smashathon throwdown somewhere in the United Kingdom1.
Hopefully near me in Scotland, but I’ll go wherever the most interested people can attend. ↩
I am hoping that writing development blogs will help me keep up momentum on making changes and additions to Magewinds (like a kind of accountability thing) – so here is one, hopefully the first of many.
I’m currently focusing my very limited efforts on adding two new fighter types to the Tempest Crusaders fighter pack. The first of these, the Minion, is intended to be the worst, but most spam-able, fighter in the game. The second new fighter type, the Warlock, is all about making Minions better – and summoning new ones to join the fray.
I’m off to a meetup this weekend (a “RollModels Roll Out”, or “RMRO”), and have polished up some new rules to inflict upon people while there.
The Fighters of the Tempest fighter pack is now called Tempest Crusaders. It also has beta rules for two new fighters in it, the Warlock and the Minion. Minions are weak little fighters who can only do one action. The Warlock summons more Minions and makes them better.
Into the Tempest is now on v1.3.0 with the addition of our first 3-to-4 player scenario and some tweaks to Fragment Frenzy.
I’ve also updated the Core Rules to v1.1.1 with some very small wording tweaks (probably not worth it).
Hopefully I will get a chance to play the game a bit this weekend and see how things are.
Hello! It’s been a while, but I’m finally back. :triumph:
I have just pushed a few updates to the Core Rules (v1.1.0), the Fighters of the Tempest fighter pack (v1.1.0), and the Into the Tempest scenario pack (v1.0.1). Apart from one big addition, these are just small tweaks. Tightening the bolts, as it were, on the rickety contraption that is Magewinds. Changelists have been added so you can see what exactly changed without having to comb through the rules.
The aforementioned big addition is the Seer :eye:, a new fighter type who can:
Predict the future, and gain power from doing so
Give their allies a hefty buff
Strike with deadly precision (because they have good eyesight)
In our playtests, they’ve been a fun little addition to the game. The first of many. I hope you enjoy playing with them!
If you have feedback or questions, the best way to get them to me is Discord (on the official Magewinds Discord server) or on Twitter (by @ing or DMing me, or using the #Magewinds hashtag).