Magewinds Meetup Post-Mortem
Three magi, meeting up. (Photo by Rich)
On Saturday 16th of November (two weeks ago) the first ever Magewinds Meetup was held at Knightly Gaming in Bathgate, Scotland. I think it was a success! 😤
Read more...Three magi, meeting up. (Photo by Rich)
On Saturday 16th of November (two weeks ago) the first ever Magewinds Meetup was held at Knightly Gaming in Bathgate, Scotland. I think it was a success! 😤
Read more...Just in time for the Meetup, I’ve published the first draft versions of two new experimental advanced rules modules.
The first, Ups and Downs, adds the third dimension to games of Magewinds.
The second, Neutral Fighters, allows you to bring chaotic roving monsters into your battles.
I was going to print them off, but realised they will likely go through so much revision that it would just be a waste of paper!
With only three sleeps remaining until the event, this will be the final Road to Magewinds Meetup post.
I’m about 75% ready. My jobs for this evening include more printing, some painting, and starting to get things packed up.
Oh, I also need to publish the experimental rules for neutral fighters and elevation on the website, and print them too.
Here’s some booklets I printed already:
I’m particularly pleased with the automatic page numbering on internal references:
If I’m being honest, I wish I felt a lot more ready and that a lot more people were coming – but, given how busy I am at work and socially, I really ought to be pleased with what I’ve accomplished, and I should (and do!) feel grateful that anyone is coming at all! My friends are amazing, and that they’d be willing to travel so far to play a silly game I designed is a massive privilege. Get you friends like mine, they are excellent.
My pre-Meetup rules updates are complete 😤
The Core Rules have been upgraded to support games with more than 2 players in v1.2.0. Many changes and small tweaks have been made to various fighter types in Tempest Crusaders v1.5.1. Into the Tempest has gained a new 3-4 player Battle Royale scenario, and numerous other improvements, in v1.4.0.
Check out the changes on the Rules page.
The work doesn’t end here, though – I need to come up with some special rules and narrative elements for the big day. It will also be an unmissable opportunity to try out rules for neutral fighters, such as monsters, and rules for playing on battlefields with verticality, so I should start writing those down too!
On top of all that, I should really do some painting… and making things like fighter card templates and other things to make playing the game easier… oof baboof 😮💨
3 weeks to go!
I’ve moved the scenario rules have been moved to the separate rules repo, and I’ve put in place for exporting them back to the website and into PDF format. This means my project of refactoring how I produce updates to the Magewinds rules is more-or-less complete and I can finally actually get on with doing the updates I want to do before the meetup! Before you ask, no, I haven’t just been doing this as a way to procrastinate…