Magewinds Free Rules for Magical Duels

Core Rules · v1.2.0

Concepts

1.0 - Player Etiquette

When playing Magewinds you should treat your fellow players with respect and kindness.

Do your best to communicate with other players to avoid misunderstandings.

If you are unsure about the meaning of a rule, check with the other players.

Make sure a fellow player understands the implications of their choices before making them. Avoid “gotchas” at all costs!

This kind of active, dialogue-driven way of playing is often referred to as playing by intent and is the key to enjoyable and tactically rewarding battles.

1.1 - Take-Backs #

If another player forgets a rule, and the battle has not progressed significantly since the point when it was relevant – that is, no dice have been rolled, or no subsequent decisions have been made – you should give them the opportunity to rewind the battle and use the rule they forgot.

1.2 - Sequencing #

If one or more rules come into effect at the same point in time, their effects are resolved in any order, chosen by the player whose turn it is. If it is not currently any player’s turn, the players must roll off, and the winner decides the order in which the rules are resolved.