Magewinds Free Rules for Magical Duels

Core Rules · v1.2.0

Concepts

3.0 - Dice

3.1 - Roll-Offs #

When the rules tell you to roll-off against one or more other players, each player should roll a die. The player who rolled the highest result places first in the roll-off and is declared the winner. The player who rolled the second-highest result places second, and so on. If two or more players roll the same result, those players should roll-off again to determine their placement relative to each other in the roll-off.

Example: Three players roll-off. Player A rolls a 6 and is declared the winner, but Players B and C both roll a 4 and roll-off again. Player B rolls a 5, while Player B rolls a 1, so Player B places second and Player C places third.

3.2 - Re-Rolls #

Sometimes the rules will tell you to re-roll a die. You cannot re-roll a die more than once.

3.3 - Cocked Dice #

Any rolled die that does not land completely flat is cocked. Its result is void and it must be rolled again. (This doesn’t count as a re-roll.)

3.4 - D3 Rolls #

When the rules tell you to roll a D3, roll a six-sided die (D6) and divide the result by 2, rounding up.

3.5 - XD6 Rolls #

Some rules refer to multiples of D6, for example 2D6, 3D6, and so on. These are xD6 rolls. To make an xD6 roll, roll a number of dice equal to the ‘x’ and add the results together.