Magewinds Free Rules for Magical Duels

Tempest Crusaders · v1.5.0

Changelists

v1.3.0

  • Increase the Minion’s Toughness by 1
  • Make a pass on nearly all Evasion 0 fighters to have Evasion 1
    • Exceptions are the Minion (they’re supposed to suck) and the Guardian (heavy armour)
    • To compensate, all the fighters whose Evasion increased have had their Dodge bonus decreased by 1
    • Also to compensate, Precision on nearly all attacks has gone up by 1
  • Warlock:
    • Summoned Minions no longer need to be maintained
    • Summon has a longer range
    • Summoned Minions start with a single action counter
    • Empower is more expensive and now causes all visible friendly Minions to recover an action
  • Minion:
    • Minions are no longer Feeble
  • Warlock + Minions might be overpowered now but that’s why they’re still in beta