Magewinds Free Rules for Magical Duels

Tempest Crusaders · v1.5.1

Fighters

Druid

Slots Limit
2 1
Toughness Movement
6 5
Armour Deflect Evasion Dodge
0 2 2 3

Melee Attack #

Range Light Attack Heavy Attack
1 Power: 3, Precision: 9 Power: 6, Precision: 5

Spell - Wildform - 1 Heart #

Cast this spell at the beginning of the Action Phase. This fighter drops any objects it is carrying. This fighter is transformed into an animal. (You may replace its model with an appropriate other model.)

While this fighter is transformed, it has +2 Movement and +1 Power on all its melee attacks, but it may not pick up objects or perform Deflect Reactions.

Spell Action - Quake - 2 Clubs #

Target a visible terrain feature within 9”. All fighters within 1” of it suffer a Power 6, Precision 3 attack with the terrain feature treated as the attacker.

Spell Action - Entangle - 1 Club, 1 Heart #

Target a visible fighter within 9”. Until this fighter’s next action, the target may not move more than 1” at a time and cannot be pushed.