Tempest Crusaders
·
v1.5.2
Fighters
Witch
Armour |
Deflect |
Evasion |
Dodge |
1 |
2 |
1 |
3 |
Melee Attack - Poison Tip #
Range |
Light Attack |
Heavy Attack |
1 |
Power: 3, Precision: 9 |
Power: 6, Precision: 5 |
If this attack deals any damage, the target fighter is poisoned. A poisoned fighter takes one point of damage at the end of every action phase. They are no longer poisoned if they are healed.
Spell - Hex - 1 Club #
Cast this spell at the end of this fighter’s activation. Choose a visible fighter. Until the end of the action phase, the target number for attacks made by that fighter cannot exceed 5, and they must re-roll all hits they score.
Spell Action - Charm - 1 Heart, 1 Spade, 1 Club #
Choose a visible enemy fighter. Secretly note down your choice. The next time that fighter is activated, interrupt and reveal that they were charmed. You control the charmed fighter for the duration of their activation. The charmed fighter may cast spells during that activation, but you must use your magic cards to do so.