Magewinds Free Rules for Magical Duels

Into the Tempest · v1.3.1

Deathmatch

Two warbands square off against each other in a fight to the death.

Notes: 2 players. Symmetrical.

Setup #

The players roll off. The winner is Player 1, and their opponent is Player 2.

Player 1 sets up the terrain on the battlefield.

Player 2 divides the battlefield in half (lengthwise, widthwise or diagonally) and chooses which half is which warband’s territory.

Deployment #

The players take turns setting up their fighters, one fighter per turn, starting with Player 1.

Each fighter must be set up wholly within their warband’s territory.

Victory #

Heroic Last Stand: While your warband has only one fighter remaining on the battlefield, your magic card hand limit is increased by 3. In addition, at the beginning of your first turn in which your warband has only one fighter remaining, you may immediately draw up to 3 cards from the magic deck as if it were the Channelling Phase.

The battle is over at the end of the third round. The warband with the most enemy fighters out of action is declared victorious. Fighters that were not part of a player’s starting warband are not counted.

In the event of a draw, continue playing. The first warband to take an enemy fighter out of action is declared victorious.