Magewinds Free Rules for Magical Duels

Into the Tempest · v1.3.1

Fragment Frenzy

It’s raining source fragments! Better grab as many as we can, before someone else does…

Notes: 2 players. Symmetrical. Requires 5 fragment markers.

Setup

The players roll off. The winner is Player 1, and their opponent is Player 2.

Player 1 sets up the terrain on the battlefield.

Player 2 divides the battlefield in half (lengthwise, widthwise or diagonally) and decides is which warband’s territory.

Deployment

The players take turns setting up their fighters, one fighter per turn, starting with Player 1.

Each fighter must be set up wholly within their warbands territory.

Victory

At the beginning of each round, the players take turns placing fragment objects, one fragment per turn, starting with the player who finished deploying first (in the first round) or who finished activating fighters first (in subsequent rounds).

A fragment must be placed within your opponent’s territory with the following constraints:

  • 2”+ away from the battlefield edge
  • 2”+ away from any other fragments
  • 1”+ away from any fighters

Continue placing fragments until 5 have been placed or it is impossible to place another fragment.

Fragments are moveable and carriable objects, but when they are picked up they are not carried and are instead collected. Remove collected fragments from the battlefield. Keep a tally of how many fragments your warband has collected.

For every 2 fragments collected by your warband, increase your magic card hand limit by 1.

At the end of the third round the warband that has collected the most fragments is victorious.

In the event of a draw, continue playing until one warband has collected more fragments than the other at the end of a round.