Magewinds Free Rules for Magical Duels

Tempest Crusaders · v1.5.2

Fighters

Assassin

Slots Limit
2 1
Toughness Movement
5 6
Armour Deflect Evasion Dodge
0 2 2 3

Melee Attack #

Range Light Attack Heavy Attack
0 Power: 3, Precision: 11 Power: 5, Precision: 8

When determining hits for this attack, if the target number of this attack is greater than 6, dice results less than or equal to the target number minus 6 are Critical Hits. Negate one point of the target’s Armour for each Critical Hit.

Missile Attack Spell - Dark Dart - 1 Spade #

Range Power Precision
1 - 5 3 5

If this attack deals any damage, this fighter is not visible to the target until the end of this fighter’s next activation, or the end of the current Action Phase.

Ability - Surprise #

When beginning an Attack Action, if this fighter is not visible to the target, the target may not make a defence Reaction.

Spell Action - Shadowstep - 2 Spades #

A fighter may not perform this action if they are carrying an object. Re-deploy this fighter (Core Rules, 20.2) at a position where they are not visible to any enemy fighters.