Tempest Crusaders
·
v1.5.2
Fighters
Assassin
Armour |
Deflect |
Evasion |
Dodge |
0 |
2 |
2 |
3 |
Melee Attack #
Range |
Light Attack |
Heavy Attack |
0 |
Power: 3, Precision: 11 |
Power: 5, Precision: 8 |
When determining hits for this attack, if the target number of this attack is greater than 6, dice results less than or equal to the target number minus 6 are Critical Hits. Negate one point of the target’s Armour for each Critical Hit.
Missile Attack Spell - Dark Dart - 1 Spade #
Range |
Power |
Precision |
1 - 5 |
3 |
5 |
If this attack deals any damage, this fighter is not visible to the target until the end of this fighter’s next activation, or the end of the current Action Phase.
Ability - Surprise #
When beginning an Attack Action, if this fighter is not visible to the target, the target may not make a defence Reaction.
Spell Action - Shadowstep - 2 Spades #
A fighter may not perform this action if they are carrying an object. Re-deploy this fighter (Core Rules, 20.2) at a position where they are not visible to any enemy fighters.