Magewinds Free Rules for Magical Duels

Tempest Crusaders · v1.5.2

Prelude

Assembling a Warband

To assemble a warband, repeat the following steps until your warband is full or you do not wish to add any more fighters.

  1. Choose a fighter profile from the list available.
  2. Choose a suitable model to represent a fighter with that profile.
  3. If you wish, give the fighter a name and give names to any unnamed attacks they have.
  4. If you wish, create a reference card for the fighter.

A warband’s size and composition is constrained by slots and limits.

Slots #

Each fighter takes up a certain number of slots, shown on their profile.

You cannot add a fighter to your warband if it does not have enough empty slots remaining for the fighter to fit.

A warband is full when it has no empty slots remaining.

Warband Sizes #

Before assembling warbands, the players must agree on how many slots their warbands should have. Larger warbands make for bigger and longer battles. Here are some suggested values:

Battle Length Time to Play Slots
Quick Battle Up to 40 minutes 6
Standard Battle Up to 1 hour 8
Long Battle Longer than 1 hour 10

Limits #

Every fighter profile has a limit, showing how many times a fighter with that profile can be included in a warband.

Shared Limits #

Some fighter profiles show the name of another profile instead of a number for their limit. This means that they have a shared limit with the other profile.

For example, the Acolyte’s limit says “Militia” instead of giving a number. As the Militia’s limit is 2, the total number of Militia and Acolytes a warband can contain is 2.

For your first game, we suggest assembling an 8-slot warband containing a Warrior, a Wizard, a Cleric, and a Guardian.