Magewinds Free Rules for Magical Duels

Into the Tempest · v1.4.0

Scenarios

Battle Royale

Rival warbands find themselves trapped in a rapidly-shrinking eye of the storm.

Notes: 3-4 players. Symmetrical.

Setup #

This is a 3-4 player scenario, so requires a double-size battlefield.

The players roll off. The winner is Player 1, and the next highest-rolling player is Player 2. The subsequent players are Player 3 and Player 4.

Player 1 sets up the terrain on the battlefield. They may not set up any obstacles within 3” of the battlefield centre.

The players take turns to choose which corner of the battlefield will be their warband’s starting corner. Player 2 chooses first, followed by Player 3, then Player 4, with Player 1 choosing last. A player may not choose a corner that has already been chosen.

Deployment #

The players take turns to deploy their whole warbands, starting with Player 1.

Each fighter must be set up within 3” of their warband’s starting corner.

Victory #

The last warband to have any starting fighters still alive is the victorious.

At the end of the first and second action phases, all fighters within 3” of the battlefield edge receive 4 damage.

At the end of the third and subsequent action phases, all fighters not within 3” of the battlefield centre receive 4 damage.

Each time an enemy fighter is taken out of action because of an ability used by a member of your warband, your hand limit is increased by 1 in the subsequent round.