Magewinds Free Rules for Magical Duels

Into the Tempest · v1.4.0

Changelists

1.0.1

  • King of the Hill: Shrink the size of the objective control area from 4” to 3”.

1.2.0

  • Deathmatch:
    • Fighters may deploy within 5” of an enemy fighter.
    • Add a “Heroic Last Stand” mechanic in which your hand limit increases if you have one fighter remaining.
      • Hopefully makes losing more fun
  • King of the Hill:
    • Reduce the radius around the objective in which obstacles can be set up.
    • Fighters must be set up further away from the objective but can be closer to enemies.
    • Make sudden death mechanic non-optional.
  • The Prize:
    • +1 hand limit while carrying the treasure.
    • Fighters must set up further away from the treasure but can be closer to enemies.
  • Treasure Dash:
    • Fighters must set up further away from the centre of the battlefield but can be closer to enemies.
    • +1 hand limit per treasure carried (this is basically the old Fragment Frenzy now).
  • Fragment Frenzy:
    • A bit of an overhaul.
    • Fragments are no longer carriable objects, but instead are markers. Move over one to collect it.
    • New fragments arrive at the start of each round.
    • +1 hand limit for every two fragments collected.
  • Hold the Line
    • +1 hand limit for each escaped fighter.

1.3.0

  • Fragment Frenzy:
    • Order of who places fragments first is now variable.
    • Fragments can now be placed closer to fighters and each other so it should be a lot easier to fit them in, BUT they can’t be near the edge of the battlefield.
  • Add Big Treasure Dash, our first 3-4 player scenario.

1.3.1

  • Battlefields can be divided more than one way now.
  • Deathmatch is more explicit about what fighters to count for scoring (because summoned fighters exist now).

1.4.0

  • Fragment Frenzy: Make fragment placement a lot more permissive.
  • Hold the Line: Restrict to starting fighters.
  • Rename Big Treasure Dash to Treasure Clash. Add some clarification.
  • Add Battle Royale.